cmake_minimum_required(VERSION 3.16) project(VRModelViewer VERSION 0.1.0 LANGUAGES CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug) endif() find_package(OpenSceneGraph REQUIRED COMPONENTS osgDB osgGA osgUtil osgViewer osgText osgSim osgAnimation) find_package(assimp REQUIRED) find_package(OpenGL REQUIRED) find_package(PkgConfig REQUIRED) pkg_check_modules(IMGUI REQUIRED imgui) set(SOURCES src/main.cpp src/Application.cpp src/ModelLoader.cpp src/MorphManager.cpp src/ImGuiLayer.cpp src/SceneBuilder.cpp src/OrbitManipulator.cpp src/ShaderManager.cpp src/AppConfig.cpp src/SkeletonLoader.cpp src/PoseManager.cpp src/BoneSelector.cpp ) add_executable(${PROJECT_NAME} ${SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/include ${OPENSCENEGRAPH_INCLUDE_DIRS} ${ASSIMP_INCLUDE_DIRS} ${IMGUI_INCLUDE_DIRS} ) target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENSCENEGRAPH_LIBRARIES} ${ASSIMP_LIBRARIES} ${IMGUI_LIBRARIES} OpenGL::GL ) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-Wall -Wextra -Wpedantic> ${IMGUI_CFLAGS_OTHER} ) add_custom_target(copy_assets ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets COMMENT "Copying assets to build directory" ) add_dependencies(${PROJECT_NAME} copy_assets)