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The Ambition releases were built with gcc 12 and the 7kfans releases are (presumably still) built with gcc 11. In gcc 14, the default for -fexcess-precision changed from fast to standard, which results in slightly different floating point results and causes multiplayer desyncs. Until this is fixed in upstream, we can set the flag in the ebuild. Signed-off-by: Tim Sviridov <Lt.Infiltrator@gmail.com>
82 lines
1.7 KiB
Bash
82 lines
1.7 KiB
Bash
# Copyright 1999-2025 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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inherit autotools desktop flag-o-matic toolchain-funcs xdg
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if [[ ${PV} == *9999* ]]; then
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inherit git-r3
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EGIT_REPO_URI="https://git.code.sf.net/p/seven-kingdoms-ambition/code"
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EGIT_BRANCH="next"
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else
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SRC_URI="https://github.com/Infiltrator/${PN}/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz"
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KEYWORDS="~amd64"
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fi
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DESCRIPTION="Seven Kingdoms: Ambition"
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HOMEPAGE="https://seven-kingdoms-ambition.sourceforge.io/"
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SRC_URI+=" https://sourceforge.net/projects/seven-kingdoms-ambition/files/${PN}.png/download -> ${PN}.png
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music? ( https://www.7kfans.com/downloads/7kaa-music-2.15.tar.bz2 )
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"
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LICENSE="GPL-2
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music? ( 7k-music )"
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SLOT="0"
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IUSE="+nls +multiplayer +music"
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RESTRICT="music? ( bindist ) mirror"
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DEPEND="
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dev-libs/boost:=
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nls? ( <=sys-devel/gettext-0.22.5-r2 )
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multiplayer? (
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net-libs/enet:1.3=
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net-misc/curl:=
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)
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media-libs/libsdl2[X,video]
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media-libs/openal:=
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"
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RDEPEND="${DEPEND}"
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src_unpack() {
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if [[ ${PV} == *9999* ]]; then
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git-r3_src_unpack
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fi
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default
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}
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src_prepare() {
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default
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eautoreconf
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}
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src_configure() {
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local myeconfargs=(
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$(use_enable nls)
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$(use_enable multiplayer)
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)
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append-cxxflags -fexcess-precision=fast
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econf "${myeconfargs[@]}"
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}
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src_compile() {
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emake AR="$(tc-getAR)"
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}
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src_install() {
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default
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if use music ; then
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insinto "usr/share/${PN}/"
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doins -r "${WORKDIR}/7kaa-music/MUSIC"
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dodoc "${WORKDIR}/7kaa-music/README-Music.txt" "${WORKDIR}/7kaa-music/COPYING-Music.txt"
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fi
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doicon "${DISTDIR}/${PN}.png"
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make_desktop_entry ${PN} "Seven Kingdoms: Ambition" /usr/share/pixmaps/${PN}.png Game
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}
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