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guru/games-engines/xsystem4/xsystem4-1.0.0.ebuild
2025-09-30 16:05:53 +01:00

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EAPI=8
inherit meson
# check if submodule commit needs to be updated on each xsystem4 update
LIBSYS4_COMMIT="6adc519d11a63df266902abf2d8e755d23894709"
DESCRIPTION="Cross-platform implementation of AliceSoft's System 4 game engine"
HOMEPAGE="https://github.com/nunuhara/xsystem4"
SRC_URI="
https://github.com/nunuhara/xsystem4/archive/${PV}.tar.gz -> ${P}.tar.gz
https://github.com/nunuhara/libsys4/archive/${LIBSYS4_COMMIT}.tar.gz -> libsys4-${LIBSYS4_COMMIT}.tar.gz
"
#libsys4 submodule uses the same license
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64"
IUSE="debug gles2"
RDEPEND="
dev-libs/cglm
dev-libs/libffi
media-libs/freetype:2
media-libs/libpng
media-libs/libsndfile
media-libs/libsdl2
media-libs/libwebp
sys-libs/zlib
media-libs/libjpeg-turbo
>=media-video/ffmpeg-5.1
gles2? (
media-libs/mesa
)
!gles2? (
virtual/opengl
media-libs/glew:0=
)
debug? (
dev-scheme/chibi
)
"
DEPEND="
${RDEPEND}
"
BDEPEND="
sys-devel/bison
sys-devel/flex
dev-build/meson
dev-build/ninja
virtual/pkgconfig
"
# Patch to correct version number for each release, patch must be edited for each new version
PATCHES=(
"${FILESDIR}"/version_"{PV}".patch
)
src_unpack() {
default
rmdir "${S}"/subprojects/libsys4 || die
mv "${WORKDIR}"/libsys4-${LIBSYS4_COMMIT}/ "${S}"/subprojects/libsys4 || die
}
src_configure() {
local emesonargs=(
$(meson_feature debug debugger)
$(meson_feature gles2 opengles)
)
meson_src_configure
}
src_install() {
meson_src_install
# Documentation is installed automatically by meson
# (shaders/, fonts/, debugger.scm are installed to datadir/xsystem4)
dodoc README.md game_compatibility.md
}