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guru/games-fps/quakespasm/quakespasm-9999.ebuild
Alexander Tsoy 230bfe799a games-fps/quakespasm: simply use STRIP=true
Signed-off-by: Alexander Tsoy <alexander@tsoy.me>
2025-12-30 14:16:43 +03:00

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# Copyright 1999-2025 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
if [[ "${PV}" == "9999" ]]; then
inherit git-r3
EGIT_REPO_URI="https://git.code.sf.net/p/quakespasm/quakespasm"
else
SRC_URI="https://download.sourceforge.net/quakespasm/Source/${P}.tar.gz"
KEYWORDS="~amd64"
fi
inherit desktop eapi9-ver
DESCRIPTION="A modern, cross-platform Quake game engine based on FitzQuake"
HOMEPAGE="https://quakespasm.sourceforge.net/"
LICENSE="GPL-2+"
SLOT="0"
IUSE="flac mikmod modplug mp3 opus vorbis"
DEPEND="
media-libs/libsdl2[opengl]
media-libs/libglvnd
flac? ( media-libs/flac:= )
mikmod? ( media-libs/libmikmod )
modplug? ( media-libs/libmodplug )
mp3? ( media-sound/mpg123 )
opus? ( media-libs/opusfile )
vorbis? ( media-libs/libvorbis )
"
RDEPEND="${DEPEND}"
BDEPEND="virtual/pkgconfig"
DOCS=( Quakespasm.html Quakespasm.txt Quakespasm-Music.txt )
PATCHES=(
"${FILESDIR}"/${PN}-0.96.3-cflags.patch
)
src_compile() {
local emakeargs=(
COMMON_LIBS="-lOpenGL -lm"
LDFLAGS="${LDFLAGS}"
DO_USERDIRS=1
MP3LIB=mpg123
STRIP=true
USE_SDL2=1
USE_CODEC_FLAC=$(usex flac 1 0)
USE_CODEC_MIKMOD=$(usex mikmod 1 0)
USE_CODEC_MODPLUG=$(usex modplug 1 0)
USE_CODEC_MP3=$(usex mp3 1 0)
USE_CODEC_VORBIS=$(usex vorbis 1 0)
USE_CODEC_OPUS=$(usex opus 1 0)
)
emake -C Quake "${emakeargs[@]}"
emake -C Misc/qs_pak
}
src_install() {
dobin Quake/quakespasm
insinto /usr/share/quakespasm
doins Misc/qs_pak/quakespasm.pak
insinto /usr/share/metainfo
doins Linux/net.sourceforge.quakespasm.Quakespasm.appdata.xml
domenu Linux/net.sourceforge.quakespasm.Quakespasm.desktop
newicon Misc/QuakeSpasm_512.png net.sourceforge.quakespasm.Quakespasm.png
einstalldocs
}
pkg_postinst() {
if [[ -z ${REPLACING_VERSIONS} ]] || ver_replacing -lt 0.96.3; then
elog
elog "Please note that quakespasm doesn't support system-wide game data."
elog "In order to play, you must copy game data files into"
elog "\"~/.quakespasm/\" directory."
elog
elog "It is also recommended to copy quakespasm.pak as it contains default"
elog "config, custom console background and other minor features:"
elog "cp \"${EROOT}/usr/share/quakespasm/quakespasm.pak\" ~/.quakespasm/"
elog
fi
}