Files
guru/games-engines/fs2_open/files/fs2_open-24.2.0-deps-fix.patch
Jonas Frei f3d40ac73a games-engines/fs2_open: add 24.2.0
Signed-off-by: Jonas Frei <freijon@pm.me>
2025-09-25 05:38:26 +02:00

389 lines
10 KiB
Diff

--- a/code/cfile/cfile.h
+++ b/code/cfile/cfile.h
@@ -15,6 +15,7 @@
#include "globalincs/pstypes.h"
+#include <array>
#include <ctime>
#include <stdexcept>
#include <memory>
--- a/code/cmdline/cmdline.h
+++ b/code/cmdline/cmdline.h
@@ -13,6 +13,8 @@
#define FS_CMDLINE_HEADER_FILE
#include <tl/optional.hpp>
+#include <cstdint>
+#include "globalincs/vmallocator.h"
int parse_cmdline(int argc, char *argv[]);
--- a/code/cutscene/ffmpeg/FFMPEGDecoder.h
+++ b/code/cutscene/ffmpeg/FFMPEGDecoder.h
@@ -2,6 +2,8 @@
#include "cutscene/Decoder.h"
+#include <thread>
+
namespace cutscene {
namespace ffmpeg {
struct InputStream;
--- a/code/gamehelp/gameplayhelp.h
+++ b/code/gamehelp/gameplayhelp.h
@@ -7,7 +7,7 @@
*
*/
-
+#include <globalincs/vmallocator.h>
#ifndef __GAMEPLAY_HELP_H__
#define __GAMEPLAY_HELP_H__
--- a/code/globalincs/utility.h
+++ b/code/globalincs/utility.h
@@ -6,6 +6,7 @@
#include "globalincs/globals.h"
#include "globalincs/toolchain.h"
+#include "globalincs/vmallocator.h"
// Goober5000
--- a/code/graphics/opengl/gropenglopenxr.h
+++ b/code/graphics/opengl/gropenglopenxr.h
@@ -1,8 +1,11 @@
#pragma once
+#include <cstdint>
+#include <globalincs/vmallocator.h>
+
SCP_vector<const char*> gr_opengl_openxr_get_extensions();
bool gr_opengl_openxr_test_capabilities();
bool gr_opengl_openxr_create_session();
int64_t gr_opengl_openxr_get_swapchain_format(const SCP_vector<int64_t>& allowed);
bool gr_opengl_openxr_acquire_swapchain_buffers();
-bool gr_opengl_openxr_flip();
\ No newline at end of file
+bool gr_opengl_openxr_flip();
--- a/code/io/spacemouse.h
+++ b/code/io/spacemouse.h
@@ -4,6 +4,8 @@
#include "math/vecmat.h"
#include "io/timer.h"
+#include <array>
+
struct hid_device_;
typedef hid_device_ hid_device;
@@ -59,4 +61,4 @@ namespace io
static std::unique_ptr<SpaceMouse> searchSpaceMice(int pollingFrequency = 10);
};
}
-}
\ No newline at end of file
+}
--- a/code/libs/discord/discord.h
+++ b/code/libs/discord/discord.h
@@ -1,5 +1,7 @@
#pragma once
+#include <globalincs/vmallocator.h>
+
namespace libs {
namespace discord {
--- a/code/math/floating.h
+++ b/code/math/floating.h
@@ -12,6 +12,7 @@
#ifndef _FLOATING_H
#define _FLOATING_H
+#include <algorithm>
#include <cmath>
#include <cfloat>
#include <limits>
--- a/code/menuui/playermenu.cpp
+++ b/code/menuui/playermenu.cpp
@@ -79,45 +79,45 @@ const char *Player_select_background_mask_bitmap[GR_NUM_RESOLUTIONS] = {
#define PLAYER_SELECT_MAIN_HALL_OVERLAY NOX("MainHall1") // main hall help overlay
// convenient struct for handling all button controls
-struct barracks_buttons {
+struct barracks_buttons_alt {
const char *filename;
int x, y, xt, yt;
int hotspot;
UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
- barracks_buttons(const char *name, int x1, int y1, int xt1, int yt1, int h) : filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h) {}
+ barracks_buttons_alt(const char *name, int x1, int y1, int xt1, int yt1, int h) : filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h) {}
};
-static barracks_buttons Player_select_buttons[GR_NUM_RESOLUTIONS][NUM_PLAYER_SELECT_BUTTONS] = {
+static barracks_buttons_alt Player_select_buttons[GR_NUM_RESOLUTIONS][NUM_PLAYER_SELECT_BUTTONS] = {
{ // GR_640
// create, clone and delete (respectively)
- barracks_buttons("CPB_00", 114, 205, 117, 240, 0),
- barracks_buttons("CPB_01", 172, 205, 175, 240, 1),
- barracks_buttons("CPB_02", 226, 205, 229, 240, 2),
+ barracks_buttons_alt("CPB_00", 114, 205, 117, 240, 0),
+ barracks_buttons_alt("CPB_01", 172, 205, 175, 240, 1),
+ barracks_buttons_alt("CPB_02", 226, 205, 229, 240, 2),
// scroll up, scroll down, and accept (respectively)
- barracks_buttons("CPB_03", 429, 213, -1, -1, 3),
- barracks_buttons("CPB_04", 456, 213, -1, -1, 4),
- barracks_buttons("CPB_05", 481, 207, 484, 246, 5),
+ barracks_buttons_alt("CPB_03", 429, 213, -1, -1, 3),
+ barracks_buttons_alt("CPB_04", 456, 213, -1, -1, 4),
+ barracks_buttons_alt("CPB_05", 481, 207, 484, 246, 5),
// single player select and multiplayer select, respectively
- barracks_buttons("CPB_06", 428, 82, 430, 108, 6),
- barracks_buttons("CPB_07", 477, 82, 481, 108, 7)
+ barracks_buttons_alt("CPB_06", 428, 82, 430, 108, 6),
+ barracks_buttons_alt("CPB_07", 477, 82, 481, 108, 7)
},
{ // GR_1024
// create, clone and delete (respectively)
- barracks_buttons("2_CPB_00", 182, 328, 199, 384, 0),
- barracks_buttons("2_CPB_01", 275, 328, 292, 384, 1),
- barracks_buttons("2_CPB_02", 361, 328, 379, 384, 2),
+ barracks_buttons_alt("2_CPB_00", 182, 328, 199, 384, 0),
+ barracks_buttons_alt("2_CPB_01", 275, 328, 292, 384, 1),
+ barracks_buttons_alt("2_CPB_02", 361, 328, 379, 384, 2),
// scroll up, scroll down, and accept (respectively)
- barracks_buttons("2_CPB_03", 686, 341, -1, -1, 3),
- barracks_buttons("2_CPB_04", 729, 341, -1, -1, 4),
- barracks_buttons("2_CPB_05", 770, 332, 787, 394, 5),
+ barracks_buttons_alt("2_CPB_03", 686, 341, -1, -1, 3),
+ barracks_buttons_alt("2_CPB_04", 729, 341, -1, -1, 4),
+ barracks_buttons_alt("2_CPB_05", 770, 332, 787, 394, 5),
// single player select and multiplayer select, respectively
- barracks_buttons("2_CPB_06", 685, 132, 700, 173, 6),
- barracks_buttons("2_CPB_07", 764, 132, 782, 173, 7)
+ barracks_buttons_alt("2_CPB_06", 685, 132, 700, 173, 6),
+ barracks_buttons_alt("2_CPB_07", 764, 132, 782, 173, 7)
}
};
@@ -294,7 +294,7 @@ void player_select_set_controls(int gray)
void player_select_init()
{
int i;
- barracks_buttons *b;
+ barracks_buttons_alt *b;
UI_WINDOW *w;
// start a looping ambient sound
--- a/code/mission/missionhotkey.h
+++ b/code/mission/missionhotkey.h
@@ -14,6 +14,8 @@
#include "globalincs/globals.h"
+#include <globalincs/vmallocator.h>
+
#define MAX_LINES MAX_SHIPS // retail was 200, bump it to match MAX_SHIPS
// Types of items that can be in the hotkey list
--- a/code/missionui/chatbox.h
+++ b/code/missionui/chatbox.h
@@ -12,7 +12,9 @@
#ifndef __FREESPACE_CHATBOX_H__
#define __FREESPACE_CHATBOX_H__
+#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
+#include "globalincs/vmallocator.h"
// prototype
struct net_player;
--- a/code/network/multi_mdns.h
+++ b/code/network/multi_mdns.h
@@ -1,6 +1,8 @@
#ifndef MULTI_MDNS_H
#define MULTI_MDNS_H
+#include <array>
+
bool multi_mdns_query();
void multi_mdns_query_do();
void multi_mdns_query_close();
--- a/code/network/multi_pxo.h
+++ b/code/network/multi_pxo.h
@@ -7,7 +7,7 @@
*
*/
-
+#include <globalincs/vmallocator.h>
#ifndef _PARALLAX_ONLINE_HEADER_FILE
#define _PARALLAX_ONLINE_HEADER_FILE
--- a/code/network/psnet2.h
+++ b/code/network/psnet2.h
@@ -20,6 +20,7 @@
#include <netinet/in.h>
#include <cerrno>
#endif
+#include <iomanip>
#include "globalincs/pstypes.h"
--- a/code/options/Ingame_Options.h
+++ b/code/options/Ingame_Options.h
@@ -1,7 +1,9 @@
#pragma once
+#include <globalincs/vmallocator.h>
+
extern SCP_vector<std::pair<SCP_string, bool>> Option_categories;
void ingame_options_init();
void ingame_options_close();
-void ingame_options_do_frame();
\ No newline at end of file
+void ingame_options_do_frame();
--- a/code/osapi/osapi.h
+++ b/code/osapi/osapi.h
@@ -25,6 +25,7 @@
#include "globalincs/flagset.h"
#include <functional>
+#include <fstream>
#include <memory>
#include <SDL_events.h>
--- a/code/osapi/osregistry.cpp
+++ b/code/osapi/osregistry.cpp
@@ -478,17 +478,17 @@ typedef struct KeyValue
struct KeyValue *next;
} KeyValue;
-typedef struct Section
+typedef struct IniSection
{
char *name;
struct KeyValue *pairs;
- struct Section *next;
-} Section;
+ struct IniSection *next;
+} IniSection;
typedef struct Profile
{
- struct Section *sections;
+ struct IniSection *sections;
} Profile;
// For string config functions
@@ -605,8 +605,8 @@ static Profile *profile_read(const char *file)
Profile *profile = (Profile *)vm_malloc(sizeof(Profile));
profile->sections = NULL;
- Section **sp_ptr = &(profile->sections);
- Section *sp = NULL;
+ IniSection **sp_ptr = &(profile->sections);
+ IniSection *sp = NULL;
KeyValue **kvp_ptr = NULL;
@@ -623,7 +623,7 @@ static Profile *profile_read(const char *file)
*pend = 0;
if (*ptr) {
- sp = (Section *)vm_malloc(sizeof(Section));
+ sp = (IniSection *)vm_malloc(sizeof(IniSection));
sp->next = NULL;
sp->name = vm_strdup(ptr);
@@ -678,9 +678,9 @@ static void profile_free(Profile *profile)
if (profile == NULL)
return;
- Section *sp = profile->sections;
+ IniSection *sp = profile->sections;
while (sp != NULL) {
- Section *st = sp;
+ IniSection *st = sp;
KeyValue *kvp = sp->pairs;
while (kvp != NULL) {
@@ -712,8 +712,8 @@ static Profile *profile_update(Profile *profile, const char *section, const char
KeyValue *kvp;
- Section **sp_ptr = &(profile->sections);
- Section *sp = profile->sections;
+ IniSection **sp_ptr = &(profile->sections);
+ IniSection *sp = profile->sections;
while (sp != NULL) {
if (strcmp(section, sp->name) == 0) {
@@ -761,7 +761,7 @@ static Profile *profile_update(Profile *profile, const char *section, const char
}
/* section not found */
- sp = (Section *)vm_malloc(sizeof(Section));
+ sp = (IniSection *)vm_malloc(sizeof(IniSection));
sp->next = NULL;
sp->name = vm_strdup(section);
@@ -782,7 +782,7 @@ static char *profile_get_value(Profile *profile, const char *section, const char
if (profile == NULL)
return NULL;
- Section *sp = profile->sections;
+ IniSection *sp = profile->sections;
while (sp != NULL) {
if (stricmp(section, sp->name) == 0) {
@@ -817,7 +817,7 @@ static void profile_save(Profile *profile, const char *file)
if (fp == NULL)
return;
- Section *sp = profile->sections;
+ IniSection *sp = profile->sections;
while (sp != NULL) {
sprintf(tmp, NOX("[%s]\n"), sp->name);
--- a/code/scripting/api/LuaPromise.h
+++ b/code/scripting/api/LuaPromise.h
@@ -2,6 +2,9 @@
#include "scripting/lua/LuaTypes.h"
+#include <functional>
+#include <memory>
+
namespace scripting {
namespace api {
--- a/code/scripting/hook_conditions.h
+++ b/code/scripting/hook_conditions.h
@@ -1,5 +1,6 @@
#pragma once
+#include <globalincs/vmallocator.h>
#include <linb/any.hpp>
class object;
--- a/code/scripting/lua/LuaTypes.h
+++ b/code/scripting/lua/LuaTypes.h
@@ -1,5 +1,8 @@
#pragma once
+#include <iostream>
+#include <vector>
+
namespace luacpp {
class LuaValue;