media-libs/amdvlk: amdvlk updated to 2022.3.4 with refactoring

Significant changes in dependencies and in build system, it uses cmake-multilib to
build

Now the package depends on DirectXShaderCompiler and glslang

Changed installation directory to /usr/lib/llvm/amdvlk

Using dynamic linking instead of static build

Bug: https://bugs.gentoo.org/665590
Signed-off-by: Denis Reva <denis7774@gmail.com>
This commit is contained in:
Denis Reva
2022-10-04 17:59:12 +05:00
parent e31cef37c3
commit d768dde28d
3 changed files with 38 additions and 42 deletions

View File

@@ -1,7 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM 'http://www.gentoo.org/dtd/metadata.dtd'>
<pkgmetadata>
<!-- maintainer-needed -->
<maintainer type="person">
<email>denis7774@gmail.com</email>
<name>Denis Reva</name>
<description>rarogcmex</description>
</maintainer>
<longdescription lang="en">
The AMD Open Source Driver for Vulkan® is an open-source Vulkan driver for AMD Radeon™ graphics adapters on Linux®. It is built on top of AMDs Platform Abstraction Library (PAL), a shared component that is designed to encapsulate certain hardware and OS-specific programming details for many of AMDs 3D and compute drivers. Leveraging PAL can help provide a consistent experience across platforms, including support for recently released GPUs and compatibility with AMD developer tools.
Shaders that compose a particular VkPipeline object are compiled as a single entity using the LLVM-Based Pipeline Compiler (LLPC) library. LLPC builds on LLVMs existing shader compilation infrastructure for AMD GPUs to generate code objects compatible with PALs pipeline ABI.