From 74dd58ec47c8788639667a0335e048940db8fda5 Mon Sep 17 00:00:00 2001 From: Denis Reva Date: Sat, 11 Apr 2020 19:05:57 +0500 Subject: [PATCH] media-libs/amdvlk: Fixed manifest, slightly improved ebuild. Unquoted variables is a neccessary part of ebuild Package-Manager: Portage-2.3.89, Repoman-2.3.20 Signed-off-by: Denis Reva --- media-libs/amdvlk/amdvlk-2020.1.4.ebuild | 4 ++-- media-libs/amdvlk/metadata.xml | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/media-libs/amdvlk/amdvlk-2020.1.4.ebuild b/media-libs/amdvlk/amdvlk-2020.1.4.ebuild index f8b5424287..3971a41b91 100644 --- a/media-libs/amdvlk/amdvlk-2020.1.4.ebuild +++ b/media-libs/amdvlk/amdvlk-2020.1.4.ebuild @@ -1,15 +1,15 @@ # Copyright 1999-2020 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 + EAPI=7 MULTILIB_COMPAT=( abi_x86_{32,64} ) inherit multilib-minimal check-reqs -#cmake-multilib and cmake-utils build doesn't support https://github.com/GPUOpen-Drivers/AMDVLK/issues/151 +#inherit cmake-multilib and cmake-utils build doesn't support https://github.com/GPUOpen-Drivers/AMDVLK/issues/151 DESCRIPTION="AMD Open Source Driver for Vulkan" HOMEPAGE="https://github.com/GPUOpen-Drivers/AMDVLK" - LICENSE="MIT" SLOT="0" KEYWORDS="~amd64 ~x86" diff --git a/media-libs/amdvlk/metadata.xml b/media-libs/amdvlk/metadata.xml index d986303f67..b5b5e7e553 100644 --- a/media-libs/amdvlk/metadata.xml +++ b/media-libs/amdvlk/metadata.xml @@ -5,10 +5,6 @@ denis7774@gmail.com Reva Denis aka RarogCmex - - proxy-maint@gentoo.org - Proxy Maintainers - The AMD Open Source Driver for Vulkan® is an open-source Vulkan driver for AMD Radeon™ graphics adapters on Linux®. It is built on top of AMD’s Platform Abstraction Library (PAL), a shared component that is designed to encapsulate certain hardware and OS-specific programming details for many of AMD’s 3D and compute drivers. Leveraging PAL can help provide a consistent experience across platforms, including support for recently released GPUs and compatibility with AMD developer tools. Shaders that compose a particular VkPipeline object are compiled as a single entity using the LLVM-Based Pipeline Compiler (LLPC) library. LLPC builds on LLVM’s existing shader compilation infrastructure for AMD GPUs to generate code objects compatible with PAL’s pipeline ABI.