dev-games/godot-dotnet: new package, add 4.4.1-r1

Signed-off-by: dsaf <ghostyn678+git@gmail.com>
This commit is contained in:
dsaf
2025-08-28 22:55:37 -03:00
parent 2fda22137f
commit 48bbca1fb0
4 changed files with 795 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<maintainer type="person">
<email>ghostyn678+git@gmail.com</email>
<name>dsaf</name>
</maintainer>
<longdescription>
Godot Engine is a feature-packed, cross-platform game engine
to create 2D and 3D games from a unified interface. It provides
a comprehensive set of common tools, so that users can focus on
making games without having to reinvent the wheel. Games can be
exported with one click to a number of platforms, including the
major desktop platforms (Linux, macOS, Windows), mobile
platforms (Android, iOS), as well as Web-based platforms (HTML5)
and consoles.
</longdescription>
<use>
<flag name="deprecated">Enable support for deprecated features</flag>
<flag name="double-precision">Use double-precision floats (default: single-precision)</flag>
<flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
<flag name="tools">Enable the Godot Editor for game development</flag>
</use>
<upstream>
<doc>https://docs.godotengine.org/</doc>
<remote-id type="github">godotengine/godot</remote-id>
</upstream>
</pkgmetadata>