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dev-games/godot-dotnet: new package, add 4.4.1-r1
Signed-off-by: dsaf <ghostyn678+git@gmail.com>
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dev-games/godot-dotnet/metadata.xml
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dev-games/godot-dotnet/metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="person">
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<email>ghostyn678+git@gmail.com</email>
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<name>dsaf</name>
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</maintainer>
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<longdescription>
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Godot Engine is a feature-packed, cross-platform game engine
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to create 2D and 3D games from a unified interface. It provides
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a comprehensive set of common tools, so that users can focus on
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making games without having to reinvent the wheel. Games can be
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exported with one click to a number of platforms, including the
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major desktop platforms (Linux, macOS, Windows), mobile
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platforms (Android, iOS), as well as Web-based platforms (HTML5)
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and consoles.
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</longdescription>
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<use>
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<flag name="deprecated">Enable support for deprecated features</flag>
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<flag name="double-precision">Use double-precision floats (default: single-precision)</flag>
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<flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
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<flag name="tools">Enable the Godot Editor for game development</flag>
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</use>
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<upstream>
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<doc>https://docs.godotengine.org/</doc>
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<remote-id type="github">godotengine/godot</remote-id>
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</upstream>
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</pkgmetadata>
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