dev-games/godot-dotnet: change addwrite

shouldn't require access to video if headless, gonna bring it up to upstream.

Closes: https://bugs.gentoo.org/981706
Signed-off-by: HAZARD <ghostyn678+git@gmail.com>
This commit is contained in:
HAZARD committed 2026-09-18 18:25:54 -03:00
1 parent 9f9f517a78
commit 310cdc9b8e
1 file changed
+6 -1
@@ -426,10 +426,15 @@ src_compile() {
escons "${esconsargs[@]}" escons "${esconsargs[@]}"
# godot requires access to input devices? # godot requires access to input devices and video (despite headless)
addwrite /dev/input addwrite /dev/input
addwrite /dev/bus/usb addwrite /dev/bus/usb
addwrite /dev/video0
addwrite /dev/video1
addwrite /dev/video2
addwrite /dev/video3
# generate mono glue # generate mono glue
bin/godot* --headless --generate-mono-glue modules/mono/glue || die "Failed to generate mono glue" bin/godot* --headless --generate-mono-glue modules/mono/glue || die "Failed to generate mono glue"