app-emulation/lsfg-vk: add 1.0.0-r1, drop 1.0.0

Fixes wrong __attribute__ position (which caused vulkan methods to be hidden at runtime with gcc)

Signed-off-by: Charlie Quinet <w.iron.zombie@gmail.com>
This commit is contained in:
Charlie Quinet
2025-08-03 00:25:08 +02:00
parent 71a55b6fca
commit 239598b4e9
2 changed files with 21 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
diff --git a/include/layer.hpp b/include/layer.hpp
index 6ebe903..4ec58ea 100644
--- a/include/layer.hpp
+++ b/include/layer.hpp
@@ -219,8 +219,8 @@ namespace Layer {
}
/// Symbol definition for Vulkan instance layer.
-__attribute__((visibility("default")))
-extern "C" PFN_vkVoidFunction layer_vkGetInstanceProcAddr(VkInstance instance, const char* pName);
+extern "C" __attribute__((visibility("default")))
+PFN_vkVoidFunction layer_vkGetInstanceProcAddr(VkInstance instance, const char* pName);
/// Symbol definition for Vulkan device layer.
-__attribute__((visibility("default")))
-extern "C" PFN_vkVoidFunction layer_vkGetDeviceProcAddr(VkDevice device, const char* pName);
+extern "C" __attribute__((visibility("default")))
+PFN_vkVoidFunction layer_vkGetDeviceProcAddr(VkDevice device, const char* pName);

View File

@@ -207,6 +207,10 @@ DEPEND="
"
RDEPEND="${DEPEND}"
PATCHES=(
"${FILESDIR}/lsfg-vk-1.0.0-fix-visibility.patch"
)
src_unpack() {
if [[ ${PV} != 9999 ]]; then
use gui || default